WebNov 27, 2013 · Hilight is specular or direct reflection (from lights), and reflection is indirect reflection, from surface to camera. I should also note that Vrays Dome light breaks the … WebGlossiness = 1.0 0.0 1.0 Reflection Max depth = 1 1 10 Refraction Refract – Specifies the amount of refraction and the refraction color. Any value above zero enables refraction. Note that the actual refraction color depends on the Reflect color as well. This parameter can be mapped with a texture in the Maps rollout.
V-Ray 3.6 for 3ds Max - YouTube
http://forums.cgsociety.org/t/vray-specular-highlights/912690 WebMay 29, 2007 · if you turn the highlight glossiness down, but leave the reflection glossiness at 1.0, you can get pretty close to a brushed looking metal. It will reflect like a mirror, but will render really quick. Thats how I do that sort of thing for exterior cameras where you never really get close to the material. Oh yeah - mess with the anisotropic ... iroha emerging india fund
Vray Glass Tutorial in 3ds Max - Software Tutorials
WebOct 14, 2009 · The highlight glossiness affects the specular glossiness, not the reflective glossiness. If this doesn't work.... you could start a new file and create a box with the … WebAug 8, 2024 · Unlocked Highlight and reflection glossiness error - Chaos Forums If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. WebThe VRayReflectHighlightGlossiness render element returns a grayscale image that corresponds to the value in the Highlight Glossiness of the materials in the scene. Since V … iroha face reveal